SYWT: Add ComputerCraft 1.4.1 to Tekkit 3.1

So You Want To: Replace ComputerCraft shipped in Tekkit with the new CC 1.4.1 release so You can play with the all new turtle mechanics ? Here’s how!

  • Download the Bukkit server mod here: https://dl.dropbox.com/u/9423887/ComputerCraft/ComputerCraftBukkit1.41.zip and the server plugin here: https://dl.dropbox.com/u/9423887/ComputerCraft/CCPlugin.jar
  • Download the CC141 client mod here: http://www.mediafire.com/download.php?hdngqjluuy3a98c
  • Copy the ComputerCraftBukkit1.41.zip to Your servers \mods\ folder and the CCPlugin.jar to Your servers \plugins\ folder. On the client copy  ComputerCraft1.41.zip to Your games \tekkit\mods\ folder. Make sure You delete the computercraft folder in both Your server and client mods folders to remove the old CC version!
  • Delete the files mod_CCTurtle.cfg and mod_ComputerCraft.cfg from Your \config\ folders both on the server and the client.
  • Run Your server and client once to generate the new mod config files — note that server and client will crash with block-id conflict errors !
  • Fix the Block-ID conflict with Railcraft by editing the file \config\mod_CCTurtle.cfg on both Your server and client like so (i changed it so turtles don’t need fuel as well):

  •  Optional: If You use a replacement texturepack You need to delete the computercraft texture \gui\turtle.png as the new turtles have more inventory space !

 

That’s all folks ! Now go and play with the all new ComputerCraft 1.4.1 stuff ! Some of the changes in v1.4.1 have already been documented in the CC Wiki so if You have question feel free to head there !

Thanks to Cloudy who created the port to Bukkit and shared it on MCPortCentral !

 

SYWT: Influence ore distribution in Bukkit / Tekkit

Welcome to another installment of So You Want To: !

Today i’m going to give You a quick overview of what You can do to control the ore distribution in the worlds of Your Bukkit/Tekkit server.

First of all You’ll need to download the Bukkit plugin Mineral Veins which You unpack to Your server’s plugins folder. If that folder doesn’t exist You can just create it. I know it says it’s for CB1.1 on the download page but it works just fine on the recent CB builds even with mods like Tekkit.

Upon server start all new chunks generated will have the ore-distribution applied as they are configured in Your server’s \plugins\Mineral Vein\config.yml. A couple of config examples have been posted in the plugins development thread.

Depending on what You want to do You can either add to the ore generated by default or have the plugin replace the “vanilla” ore with its own distribution logic. The setting mode: add or mode: replace toggles that behavior in Your config. For indepth information on all the settings please refer to these video tutorials or the readme file i added to the download below!

The config i currently use for testing a new world on Tekkit 3.1.1 includes settings for all vanilla minecraft overworld ore and all of Tekkits ore’s and gem’s (Copper, Silver, Tungsten, Uranium, Ruby, Sapphire, …) I even added some nether blocks (Glowstone, …) to be generated in the desert biome to save on server memory by not allowing entry to nether or end.

You may download my config here, then overwrite the file in Your \plugins\Mineral Vein\ folder with the Zip contents or copy and paste everything into a new config.yml from the codebox below:

Click to show!Click to hide!

Be aware that this config is cheaty and i would not recommend running it on a real server as there is way too many ore generated !